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Ezrim, Agency Chief [Murders at Karlov Manor]
| Set: | Murders at Karlov Manor |
| Type: | Legendary Creature — Archon Detective |
| Rarity: | Rare |
| Cost: | {1}{W}{W}{U}{U} |
Flying
When Exrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
1, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
When Exrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
1, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
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$0.02Ezrim, Agency Chief [Murders at Karlov Manor]
| Set: | Murders at Karlov Manor |
| Type: | Legendary Creature — Archon Detective |
| Rarity: | Rare |
| Cost: | {1}{W}{W}{U}{U} |
Flying
When Exrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
1, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
When Exrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
1, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
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Description
| Set: | Murders at Karlov Manor |
| Type: | Legendary Creature — Archon Detective |
| Rarity: | Rare |
| Cost: | {1}{W}{W}{U}{U} |
Flying
When Exrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
1, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
When Exrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
1, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.











