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Act on Impulse [Mystery Booster]
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Act on Impulse [Mystery Booster]

Act on Impulse [Mystery Booster]

Set: Mystery Booster
Type: Sorcery
Rarity: Uncommon
Cost: {2}{R}
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
"You don't want to know what happens after I put on the goggles."
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Act on Impulse [Mystery Booster]

Set: Mystery Booster
Type: Sorcery
Rarity: Uncommon
Cost: {2}{R}
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
"You don't want to know what happens after I put on the goggles."

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Set: Mystery Booster
Type: Sorcery
Rarity: Uncommon
Cost: {2}{R}
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
"You don't want to know what happens after I put on the goggles."