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Expedition Diviner [Foundations Jumpstart]
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Expedition Diviner [Foundations Jumpstart]

Expedition Diviner [Foundations Jumpstart]

Set: Foundations Jumpstart
Type: Creature — Merfolk Wizard
Rarity: Common
Cost: {3}{U}
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
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Expedition Diviner [Foundations Jumpstart]—

$0.06

$0.02

Expedition Diviner [Foundations Jumpstart]

Set: Foundations Jumpstart
Type: Creature — Merfolk Wizard
Rarity: Common
Cost: {3}{U}
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.

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Set: Foundations Jumpstart
Type: Creature — Merfolk Wizard
Rarity: Common
Cost: {3}{U}
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.