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Sungold Sentinel [Innistrad: Double Feature]
| Set: | Innistrad: Double Feature |
| Type: | Creature — Human Soldier |
| Rarity: | Rare |
| Cost: | {1}{W} |
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
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From $0.02
Original: $0.06
-67%Sungold Sentinel [Innistrad: Double Feature]—
$0.06
$0.02Sungold Sentinel [Innistrad: Double Feature]
| Set: | Innistrad: Double Feature |
| Type: | Creature — Human Soldier |
| Rarity: | Rare |
| Cost: | {1}{W} |
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
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Description
| Set: | Innistrad: Double Feature |
| Type: | Creature — Human Soldier |
| Rarity: | Rare |
| Cost: | {1}{W} |
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.











