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Urban Evolution [Mystery Booster]
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Urban Evolution [Mystery Booster]

Urban Evolution [Mystery Booster]

Set: Mystery Booster
Type: Sorcery
Rarity: Uncommon
Cost: {3}{G}{U}
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.
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Urban Evolution [Mystery Booster]

Set: Mystery Booster
Type: Sorcery
Rarity: Uncommon
Cost: {3}{G}{U}
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

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Set: Mystery Booster
Type: Sorcery
Rarity: Uncommon
Cost: {3}{G}{U}
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.