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![Value Town (adventurer) [Mystery Booster 2 Playtest Cards]](/images/buygameshaventcg.shop/images/product/value-town-adventurer-mystery-booster-2-playtest-cards-1.png)
Value Town (adventurer) [Mystery Booster 2 Playtest Cards]
| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Land — Town |
| Rarity: | Common |
Value Town enters the battlefield tapped.
T: Add U or R.
Take a Trip to... 4UR
Sorcery — Adventure
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
T: Add U or R.
Take a Trip to... 4UR
Sorcery — Adventure
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
TEST CARD - Not for constructed play
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Value Town (adventurer) [Mystery Booster 2 Playtest Cards]—
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Value Town (adventurer) [Mystery Booster 2 Playtest Cards]
| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Land — Town |
| Rarity: | Common |
Value Town enters the battlefield tapped.
T: Add U or R.
Take a Trip to... 4UR
Sorcery — Adventure
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
T: Add U or R.
Take a Trip to... 4UR
Sorcery — Adventure
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
TEST CARD - Not for constructed play
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Description
| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Land — Town |
| Rarity: | Common |
Value Town enters the battlefield tapped.
T: Add U or R.
Take a Trip to... 4UR
Sorcery — Adventure
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
T: Add U or R.
Take a Trip to... 4UR
Sorcery — Adventure
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
TEST CARD - Not for constructed play











